Progression · Player handbook

Swim farther. Spend with a plan.

Connect pool training, fish income, and base upgrades to the obstacle in your next run.

Fan illustration of a swimmer with goggles and flippers carrying a fish egg underwater.
Fan illustration
Train swim speedUse the endless pool
Budget an upgradeUse your actual earnings
Improve the baseCheck the stated effect

Choose training, earning, or upgrading from the current obstacle

Progression connects three decisions: improving movement, collecting fish income, and buying pool or base upgrades. Start with the step that prevents your next completed run. Training is relevant to a movement problem; an upgrade is relevant when its stated effect solves a specific requirement; an income plan is relevant when that purchase exceeds the current balance.

Make one change and check its effect

TargetNext actionComparison to make
Familiar route is difficultTrain in the endless pool.Record starting speed and retest the same start, path, and return point.
Upgrade costs too muchMeasure earnings and open the income planner.Use the current balance, full purchase price, and actual money gained per second.
Base prompt blocks the loopRead the current requirement and upgrade description.Check that the affected action works after the relevant purchase.
Several upgrades competePick the one addressing an observed obstacle.Define a success signal before spending and avoid changing several variables at once.

Keep estimates current

A fish loss, new hatch, visible boost, or unrelated purchase can change a waiting-time estimate. Update the planner inputs when those conditions change. Route timing and budget examples in the guides are arithmetic demonstrations, not hidden progression formulas or guaranteed results.

Official game links

Check changing details in the current experience and developer announcements.

All progression guides

Game systems and practical advice, with official sources linked in every guide.

3

Keep the loop moving